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input对应各种输入事件,通过IMS,WMS,给到对应的window去处理事件,附一张最简化的事件传递流程:
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1. Android Input子系统简介
1.1 事件的输入
事件的输入,是从不同类获的设备得到不同的事件类型,事件类型也都是定义在/include/linux/input.h文件中。
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adb shell getevent -l -c 16 add device 1: /dev/input/event0 name: "ACCDET" add device 2: /dev/input/event3 name: "goodix_ts" add device 3: /dev/input/event2 name: "aw8697_haptic" add device 4: /dev/input/event1 name: "mtk-kpd" //按键 adb shell getevent -l /dev/input/event1 EV_KEY KEY_VOLUMEDOWN DOWN EV_SYN SYN_REPORT 00000000 EV_KEY KEY_VOLUMEDOWN UP EV_SYN SYN_REPORT 00000000 EV_KEY KEY_VOLUMEUP DOWN EV_SYN SYN_REPORT 00000000 EV_KEY KEY_VOLUMEUP UP EV_SYN SYN_REPORT 00000000 //触摸 adb shell getevent -l /dev/input/event3 EV_ABS ABS_MT_TRACKING_ID 0000036c EV_ABS ABS_MT_POSITION_X 000001fe EV_ABS ABS_MT_POSITION_Y 00000717 EV_KEY BTN_TOUCH DOWN EV_SYN SYN_REPORT 00000000 EV_ABS ABS_MT_POSITION_X 00000207 EV_SYN SYN_REPORT 00000000 EV_ABS ABS_MT_POSITION_X 00000219 EV_ABS ABS_MT_POSITION_Y 00000716 |
Android设备可以同时连接多个输入设备,比如说触摸屏,键盘,鼠标等等。用户在任何一个设备上的输入就会产生一个中断,经由Linux内核的中断处理以及设备驱动转换成一个Event,并专递给用户空间的应用程序进行处理。每个输入设备都有自己的驱动程序,数据接口也不尽相同,如何在一个线程里(上面说过只有一个nputReader Thread)把所有的用户输入都给捕捉到:这首先要归功于Linux 内核的输入子系统 (Input Subsystem),它在各种各样的设备驱动程序上加了一个抽象层,只要底层的设备驱动程席按照这层抽象接口来实现,上层应用就可以通过统的接口来访问所有的输入设备。
1.2 事件在IMS中的流程
输入子系统对input设备和event处理分发的枢纽是EventHub,以下构造函数,主要是通过mEpollFd和mINotifyFd监听input事件和设备增删事件:
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EventHub::EventHub(void)
: mBuiltInKeyboardId(NO_BUILT_IN_KEYBOARD),
mNextDeviceId(1),
mControllerNumbers(),
mNeedToSendFinishedDeviceScan(false),
mNeedToReopenDevices(false),
mNeedToScanDevices(true),
mPendingEventCount(0),
mPendingEventIndex(0),
mPendingINotify(false) {
ensureProcessCanBlockSuspend();
mEpollFd = epoll_create1(EPOLL_CLOEXEC);
LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance: %s", strerror(errno));
mINotifyFd = inotify_init();
mInputWd = inotify_add_watch(mINotifyFd, DEVICE_PATH, IN_DELETE | IN_CREATE);
LOG_ALWAYS_FATAL_IF(mInputWd < 0, "Could not register INotify for %s: %s", DEVICE_PATH,
strerror(errno));
if (isV4lScanningEnabled()) {
mVideoWd = inotify_add_watch(mINotifyFd, VIDEO_DEVICE_PATH, IN_DELETE | IN_CREATE);
LOG_ALWAYS_FATAL_IF(mVideoWd < 0, "Could not register INotify for %s: %s",
VIDEO_DEVICE_PATH, strerror(errno));
} else {
mVideoWd = -1;
ALOGI("Video device scanning disabled");
}
struct epoll_event eventItem = {};
eventItem.events = EPOLLIN | EPOLLWAKEUP;
eventItem.data.fd = mINotifyFd;
int result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mINotifyFd, &eventItem);
LOG_ALWAYS_FATAL_IF(result != 0, "Could not add INotify to epoll instance. errno=%d", errno);
int wakeFds[2];
result = pipe(wakeFds);
LOG_ALWAYS_FATAL_IF(result != 0, "Could not create wake pipe. errno=%d", errno);
mWakeReadPipeFd = wakeFds[0];
mWakeWritePipeFd = wakeFds[1];
result = fcntl(mWakeReadPipeFd, F_SETFL, O_NONBLOCK);
LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake read pipe non-blocking. errno=%d",
errno);
result = fcntl(mWakeWritePipeFd, F_SETFL, O_NONBLOCK);
LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake write pipe non-blocking. errno=%d",
errno);
eventItem.data.fd = mWakeReadPipeFd;
result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, &eventItem);
LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake read pipe to epoll instance. errno=%d",
errno);
} |
这个方法的调用在InputReader里面启了一个线程,循环调用去读事件mEventHub->getEvents和处理 processEventsLocked(mEventBuffer, count);
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status_t InputReader::start() {
if (mThread) {
return ALREADY_EXISTS;
}
mThread = std::make_unique<InputThread>(
"InputReader", [this]() { loopOnce(); }, [this]() { mEventHub->wake(); });
return OK;
}
...
void InputReader::loopOnce() {
int32_t oldGeneration;
int32_t timeoutMillis;
bool inputDevicesChanged = false;
std::vector<InputDeviceInfo> inputDevices;
{ // acquire lock
std::scoped_lock _l(mLock);
oldGeneration = mGeneration;
timeoutMillis = -1;
uint32_t changes = mConfigurationChangesToRefresh;
if (changes) {
mConfigurationChangesToRefresh = 0;
timeoutMillis = 0;
refreshConfigurationLocked(changes);
} else if (mNextTimeout != LLONG_MAX) {
nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
timeoutMillis = toMillisecondTimeoutDelay(now, mNextTimeout);
}
} // release lock
size_t count = mEventHub->getEvents(timeoutMillis, mEventBuffer, EVENT_BUFFER_SIZE);
if (count) {
processEventsLocked(mEventBuffer, count);
}
...
// mEventHub->getEvents
mLock.unlock(); // release lock before poll
int pollResult = epoll_wait(mEpollFd, mPendingEventItems, EPOLL_MAX_EVENTS, timeoutMillis);
mLock.lock(); // reacquire lock after poll |
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status_t InputReader::start() {
if (mThread) {
return ALREADY_EXISTS;
}
mThread = std::make_unique<InputThread>(
"InputReader", [this]() { loopOnce(); }, [this]() { mEventHub->wake(); });
return OK;
}
...
void InputReader::loopOnce() {
int32_t oldGeneration;
int32_t timeoutMillis;
bool inputDevicesChanged = false;
std::vector<InputDeviceInfo> inputDevices;
{ // acquire lock
std::scoped_lock _l(mLock);
oldGeneration = mGeneration;
timeoutMillis = -1;
uint32_t changes = mConfigurationChangesToRefresh;
if (changes) {
mConfigurationChangesToRefresh = 0;
timeoutMillis = 0;
refreshConfigurationLocked(changes);
} else if (mNextTimeout != LLONG_MAX) {
nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
timeoutMillis = toMillisecondTimeoutDelay(now, mNextTimeout);
}
} // release lock
size_t count = mEventHub->getEvents(timeoutMillis, mEventBuffer, EVENT_BUFFER_SIZE);
if (count) {
processEventsLocked(mEventBuffer, count);
}
...
// mEventHub->getEvents
mLock.unlock(); // release lock before poll
int pollResult = epoll_wait(mEpollFd, mPendingEventItems, EPOLL_MAX_EVENTS, timeoutMillis);
mLock.lock(); // reacquire lock after poll |
输入事件处理,从这里找到指定的设备来处理。
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void InputReader::processEventsForDeviceLocked(int32_t eventHubId, const RawEvent* rawEvents,
size_t count) {
auto deviceIt = mDevices.find(eventHubId);
if (deviceIt == mDevices.end()) {
ALOGW("Discarding event for unknown eventHubId %d.", eventHubId);
return;
}
std::shared_ptr<InputDevice>& device = deviceIt->second;
if (device->isIgnored()) {
// ALOGD("Discarding event for ignored deviceId %d.", deviceId);
return;
}
device->process(rawEvents, count);
} |
再之后经过一系统复杂的调用,到InputDispacher来进行分发,具体分析流程可以见博文,讲得非常详细https://www.jianshu.com/p/d10cfe854654 ,同时在这些调用中,可以发现安卓事件分发响应为啥这么耗时,因为这里面流程复杂,且有相当多的耗时函数。这里的注释意思是所有事件都要保存按顺序执行。
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// Process all of the events in order for each mapper.
// We cannot simply ask each mapper to process them in bulk because mappers may
// have side-effects that must be interleaved. For example, joystick movement events and
// gamepad button presses are handled by different mappers but they should be dispatched
// in the order received. |
分发过程中,要确定targetdisplayid,inputTargets,就是拿到channels。
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bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<KeyEntry> entry,
DropReason* dropReason, nsecs_t* nextWakeupTime) {
// Preprocessing.
...
// Add monitor channels from event's or focused display.
addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry));
// Dispatch the key.
dispatchEventLocked(currentTime, entry, inputTargets);
return true;
} |
InputPublisher通过 InputChannel::sendMessage将DispatchEntry发送给焦点窗口,而InputChannel的创建也就到了WMS给每个应用进程创建window的过程。
2. Input与WMS的连接InputChannel
IMS里面InputChannel::sendMessage发送消息
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void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
std::shared_ptr<EventEntry> eventEntry,
const std::vector<InputTarget>& inputTargets) {
ATRACE_CALL();
#if DEBUG_DISPATCH_CYCLE
ALOGD("dispatchEventToCurrentInputTargets");
#endif
updateInteractionTokensLocked(*eventEntry, inputTargets);
ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
pokeUserActivityLocked(*eventEntry);
for (const InputTarget& inputTarget : inputTargets) {
sp<Connection> connection =
getConnectionLocked(inputTarget.inputChannel->getConnectionToken());
if (connection != nullptr) {
prepareDispatchCycleLocked(currentTime, connection, eventEntry, inputTarget);
} else {
if (DEBUG_FOCUS) {
ALOGD("Dropping event delivery to target with channel '%s' because it "
"is no longer registered with the input dispatcher.",
inputTarget.inputChannel->getName().c_str());
}
}
} |
最终会调到enqueueDispatchEntryLocked里的 connection->outboundQueue.push_back(dispatchEntry.release());
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void InputDispatcher::enqueueDispatchEntryLocked(const sp<Connection>& connection,
std::shared_ptr<EventEntry> eventEntry,
const InputTarget& inputTarget,
int32_t dispatchMode) {
...
// Enqueue the dispatch entry.
connection->outboundQueue.push_back(dispatchEntry.release());
traceOutboundQueueLength(*connection);
} |
发送消息和选取window是事件需要处理的两个问题,当确定哪个inputchannel的时候就已经有这两个答案了。
InputChannel其实就是linux unix socket的一种封装, unixsocket是linux的一种跨进程通信方式。系统创建InputChannel对即unix socket对,系统server端和程序client各只有其中一个,这样通过unix socket就可以给对方发送消息,而这里的事件就是通过这种方式从系统进程传递到程序进程的。系统InputChannel的整个处理逻辑如下:
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在上篇中,viewroot创建时会根据需要创建一个inputchannel,传递给wms,window创建完之后,WMS addwindow的过程中,创建channel对,一个保存在window里,另一个传到程序端。
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/**
* Does not construct an input channel for this window. The channel will therefore
* be incapable of receiving input.
*
* @hide
*/
public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
if ((mWindowAttributes.inputFeatures
& WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL) == 0) {
mInputChannel = new InputChannel();
} |
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void openInputChannel(InputChannel outInputChannel) {
if (mInputChannel != null) {
throw new IllegalStateException("Window already has an input channel.");
}
String name = getName();
InputChannel[] inputChannels = InputChannel.openInputChannelPair(name);
mInputChannel = inputChannels[0];
mClientChannel = inputChannels[1];
mInputWindowHandle.token = mClient.asBinder();
if (outInputChannel != null) {
mClientChannel.transferTo(outInputChannel);
mClientChannel.dispose();
mClientChannel = null;
} else {
// If the window died visible, we setup a dummy input channel, so that taps
// can still detected by input monitor channel, and we can relaunch the app.
// Create dummy event receiver that simply reports all events as handled.
mDeadWindowEventReceiver = new DeadWindowEventReceiver(mClientChannel);
}
mWmService.mInputManager.registerInputChannel(mInputChannel, mClient.asBinder());
} |
InputChannel.openInputChannelPair(name)在实现在native中,
frameworks/base/core/jni/android_view_inputChannel.cpp,frameworks/native/libs/input/InputTransport.cpp
通过registerInputChannel注册到native层。客户端ViewRootImpl.setView的时候会把创建的inputchannel,注册并加到线程的looper里面。
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public InputEventReceiver(InputChannel inputChannel, Looper looper) {
if (inputChannel == null) {
throw new IllegalArgumentException("inputChannel must not be null");
}
if (looper == null) {
throw new IllegalArgumentException("looper must not be null");
}
mInputChannel = inputChannel;
mMessageQueue = looper.getQueue();
mReceiverPtr = nativeInit(new WeakReference<InputEventReceiver>(this),
inputChannel, mMessageQueue);
mCloseGuard.open("dispose");
} |
frameworks/base/core/jni/android_view_inputEventReceiver.cpp
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status_t NativeInputEventReceiver::initialize() {
setFdEvents(ALOOPER_EVENT_INPUT);
return OK;
} |
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void NativeInputEventReceiver::setFdEvents(int events) {
if (mFdEvents != events) {
mFdEvents = events;
int fd = mInputConsumer.getChannel()->getFd();
if (events) {
mMessageQueue->getLooper()->addFd(fd, 0, events, this, nullptr);
} else {
mMessageQueue->getLooper()->removeFd(fd);
}
}
} |
至此InputChannel在ViewRootImpl中创建,在wms中创建连接socket,保存到IMS的连接池的过程就完成了。Input子系统的事件可以传到应用进程了。当接收到事件的时候,就会在应用层按如下流程处理,基本都是标准流程,就不展开说明了。
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Anrdoid事件流程流程大体如文中几个图所示,需要特别注意的是:对系统来说,Inputdispatcher.cpp是一个非常重要的类,event的监听,设备的监听,与client端channel的连接,window的分发都是由他来处理的。
参考资料
[Android Input(五)-InputChannel通信] https://www.jianshu.com/p/b09afd403f71
[Android输入子系统之InputDispatcher分发键盘消息过程分析] https://blog.csdn.net/chenweiaiyanyan/article/details/72955048